#ifndef GUARD_BATTLE_BG_H
#define GUARD_BATTLE_BG_H

#include "gba/gba.h"

/*
void BattleInitBgsAndWindows(void);
void InitBattleBgsVideo(void);
void LoadBattleMenuWindowGfx(void);
void DrawMainBattleBackground(void);
void LoadBattleTextboxAndBackground(void);
void InitLinkBattleVsScreen(u8 taskId);
void DrawBattleEntryBackground(void);
bool8 LoadChosenBattleElement(u8 caseId);
*/
#endif // GUARD_BATTLE_BG_H
